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I've been working on a space shooter game called Star Gauntlet off and on for a while now.

It's a traditional 2D space shooter similar to Galaga, but I'm planning on adding roguelite elements to it - the levels and enemies that appear will be procedurally generated, and there will be progression between runs in the form of persistent powerups: each powerup you collect will give you points toward unlocking that powerup permanently in future runs.

I plan to release the game on Steam when it's done, and possibly also on Android.